It’s that “ifcomp” time of year again! The Interactive Fiction Competition 2015 is open – 50 free interactive fictions are available to read/play. You can vote for your favourites until November 15th. Read More
Given the anxiety and self-doubt of impostor syndrome, the story is understandably earnest and humourless. It is written in the second person “You see… You feel…” like most interactive fiction, but I think I would have liked it better written in the first person. The pseudonymous author captures nerd culture well with comments on a fictional programming language and amusing thinly-veiled references to tech companies e.g. Goggle.
Make sure to try all the choices. I often find it difficult to detect implicit choice points in a mostly linear narrative. There may be many choices at a node; some are just cycles returning to the node; the expectation is that there is one choice that escapes to the rest of the narrative as is usual in a linear narrative; but, rarely, there is more than one exit when there is a branch in the narrative.
Narrative branches are more likely near the end (imagine how frustrating it would be if your first choice out of a hundred tacitly determined if you have a good or bad ending) but in the first play it can be hard to estimate progress – although where you are in the story offers a clue, atemporal choice cycles complicate the relation between playing time and narrative time.